CTHULHU RISING GAMES AT CONTINUUM 2008
Posted on: 18th July, 2008 : 19:42:48 GMT
Here's the final line-up of what I intend running at Continuum this August...Escape Velocity
No. of Players: 4 to 6Requirements: None
Game Slot: Slot 3 Saturday 10:00 to 13:00
Teaser:
You awake with a dull throbbing pain in your head. The kind of headache a bout of mild oxygen starvation brings. You wince as you try to sit up. You’re in the brig of the orbital gas mining platform Jovian Discoverer IV for the third time in a month. It looks like Warden-Administrator O’Halloran has decided to lock you and the other trouble-makers up until you cool off, or until he can devise a worse punishment...
Some people are stupid. You could sense there was going to be trouble. What kind of spacenoob jamhead starts a fight during an EVA work detail? With suit systems slaved to Prospero, the station AI, it was no biggie for O’Halloran to change the trimix of your air supply. Knock out the trouble-makers and reel 'em back in on their safety lines. Standard procedure.
Penal Involuntary Servitude - it is what it is. 'Recruited' by Jupiter Holdings from a prison-contract auction on Mars 3 months ago. You and about a dozen others.
And now you wake up to this. Your cell door is unlocked. Good start. No sign of a warden. Even better. But as you get to unsteady feet you feel the rig making dark groaning noises. Then you hear an alarm klaxon somewhere in the distance. As you peer out into the entrance you see someone lying on the floor, their leg bent back at an odd angle. This is less good.
Vanishing Act
No. of Players: 4 to 6Requirements: None
Game Slot: Slot 5 Saturday 19:30 to 23:30
Teaser:
You were on your way back to the Core Systems for some well-earned R&R when the call came in. The report was vague but disturbing: There have been a series of mysterious disappearances at one of the Company's agricultural colonies in the Outer Rim Territories. The local colony administrators are worried. This is exactly the kind of thing that could blow up into an 'incident'. The Company doesn't like 'incidents', which is why they have decided to send in a team.
That's where you come in.
Wolf Wiesner Krupp Internal Security. Dispatched to the colony to investigate and discover the truth behind the rumours - no matter how terrifying or startling that truth might eventually prove to be...
Fragmented Sanity
No. of Players: 4 to 6Requirements: None
Game Slot: Slot 7 Sunday 14:00 to 18:00
Teaser:
When Dr Maximillian Roe, a scientist employed by Cenargo Corporation, goes missing with his research findings on Mars, the corporation puts the subsequent investigation in the capable hands of Harlan Wexler - head of Cenargo R&D.
Assigned to the investigation by Wexler, you have arrived at Mars to piece together the last days before Roe's disappearance. Is this a case of industrial espionage, foul play, or something far, far worse...
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