Corporate Powers
In the Cthulhu Rising universe, capital has agglomerated into the hands of an ever dwindling number of ever bigger corporate entities. Wholesale and retail commerce, transport, communications, manufacturing, mining, agriculture, and most services (from inn keeping and catering to legal, medical and financial services) has fallen increasingly under the control of highly diversified corporations organised and operating on an interstellar scale.
The early years of space exploration saw a rapid increase in the power and influence of these megacorporations. Defined by neither country, society, or ideology, without their financial backing the exploration and eventual colonisation of space would have been economically impossible for the nations of Earth.
Some corporations have whole worlds that they control themselves; some are even named them after their ownership (e.g. Hallidon in the Epsilon Indi star system). Most, however, have their corporate headquarters located in the Sol system itself. Alter this list or amend what is already here as they see fit. Corporate national origin is quoted in italics.
The Dirty Dozen:
- Artificial Life Incorporated [ American ]
- Cenargo Corporation, The [ European/Japanese ]
- Cheung Corp [ Chinese ]
- Consolidated Aerospace [ American/Chinese ]
- Federated Boeing Interstellar [ American/Russian ]
- GGL Incorporated [ American ]
- Gulf & Bradley [ American/European ]
- Hallidor Corporation, The [ American ]
- Motokatsu-Kyono Combine, The [ Japanese ]
- Proxima Incorporated [ American/Chinese/European ]
- Wolf-Wiesner-Krupp (WWK) [ European ]
- Zen Medical [ Chinese/Japanese ]
Recently defunct megacorporations:
- EnerTek (2246) [ American/European ]
- Sun-Chernekov Affiliates (2261) [ Chinese/Russian ]
Other notable corporations 'bubbling under' megacorp status:
- EarthWerks Incorporated [ European/Chinese ]
- LockMit Industries [ American/Japanese ]
- Koestlar Operations [ European ]
- Wu-Yang Affiliates [ Chinese/Korean ]
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